12/29/2023 0 Comments Luigis mansion dark moonIt allows for one-off twists to familiar mansions, but it also disturbs the immersion when you’re dragged back to the bunker on the cusp of a new discovery. Instead of leaving you to explore the mansions at leisure, Luigi’s Mansion 2 divides them up into levels, with Luigi transported in and out by E Gadd’s Pixelshifter inbetween. The only thing that drew me out of the game from time to time was the mission structure, which feels forced and unnecessary. Like Super Mario 3D Land, it’s one of the few 3DS games that’s really been designed for the 3D effect, and pushing the slider up drew me deeper into its miniature world. Safes, vents and strange contraptions release spiralling cascades of green notes and sparkling coins to suck into Luigi’s vacuum. They are capacious, mysterious and eerie, stuffed with secrets, trap-doors and illusions. The mansions are like living dioramas, with tiny anomalous details drawing your eye to potential secrets. Luigi’s Mansion 2 is faultlessly presented, with exceptional attention to detail. Even combing every inch of the mansions for gems, hidden rooms and secret ghosts, I barely found half of them first time through. It also has some of the most fiendish hidden collectibles I have ever come across. Luigi’s Mansion 2’s challenging, intelligent nature is a very pleasant surprise. ![]() Wandering around the mansions turning the Poltergust’s nozzle on anything and everything that stands out in the hopes of finding something secret also eases the frustration when you’re stuck or lost – and I got stuck a good few times. It’s outwith combat that the game is most interesting Luigi’s Mansion is the closest Nintendo has ever come to creating a point-and-click adventure game. New ghosts appear regularly to change things up and each mansion ends in a boss fight that usually combines ghostbusting with puzzling. There’s an enjoyable physicality to stunning ghosts with the flashlight before hauling them into the vacuum like a carp on the end of a line. It’s very good fun, but always balanced for four players, so playing with fewer is a stiff challenge. ![]() You can play through up to 25 floors, but with a boss fight every five levels it takes luck as well as skill to make it through to the top with much health left. Each of the three modes sends you into a randomised mansion in a group of two to four players, taking you with clearing it out floor by floor, tracking down invisible ghost-dogs or racing to find a hatch to the next level. The multiplayer showcases ghost-hunting rather than exploration. The game is full of things you can’t see – invisible objects and doorways, tricksy Boos that are fond of illusions – and the Dark-Light attachment brings them into relief when turned upon a suspiciously empty corner or bare wall. The Poltergust is both a puzzle-solving tool and a weapon that draws frantically air-paddling ghosts into its vortex, and the flashlight too has its applications in ghost-hunting. The amount that Luigi’s Mansion 2 manages to do with these two things is astonishing they are continually applied in new contexts. Luigi has just two tools: a flashlight with a Dark-Light attachment that reveals illusions and hidden objects, and the Poltergust 5000 vacuum. I wouldn’t be the first person to draw parallels between Nintendo and Pixar, but it’s especially justified here. There is amazing animation talent on display. Peering through windows and cracks in the walls, you can spy on them them cackling gleefully as they run amok, playing catch with dismembered suits of armour and disappearing through walls, usually with something Luigi desperately needs in spectral hand. The ghosts exude personality too in their movement, their quirky behaviour and their reactions to Luigi’s presence. It’s the small details that bring him to life: his bumbling run, his perpetual cowering, the way he hums nervously along with the theme music and talks to himself. ![]() ![]() Hapless, burbling, reluctantly heroic Luigi is the perfect star for this slapstick, spooky adventure. But his subjects go a bit mental when the Dark Moon is shattered, and Gadd calls upon his old friend Luigi to restore order. You might remember the creepily childlike Professor E Gadd from the original Luigi’s Mansion he’s spent the last twelve years as a paranormal researcher, inventing things that harness the ghosts’ supernatural energy.
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